Wonderland Map

Wonderland and Land of OZ win in 58 updates

23 22
54 23
(0) (0)
Bandersnatch
23 12
23 23
(0) (0)
Boo Jum
10 47
45 47
(0) (0)
Cheshire Cat
0 28
28 28
(0) (0)
Mock Turtle
50 50
50 50
(0) (0)
Jub Jub Bird
8 3
3 8
(0) (0)
Jabberwocky
28 26
21 0
(1) (0)
Up
38 0
31 38
(0) (0)
Rabbit Hole
20 5
16 8
(0) (0)
Tin man
1 4
6 6
(0) (0)
Yellow brick road
0 0
6 13
(0) (0)
Ruby slippers
30 26
15 30
(0) (0)
Mad Hatter
100 100
100 100
(1) (14)
tranix
14 10
91 14
(0) (0)
Croquet Game
38 47
62 51
(0) (0)
Emerald city
100 100
100 100
(0) (1)
Land of OZ
14 11
12 0
(1) (0)
Down
63 24
21 63
(0) (0)
Magic Mushroom
100 100
100 100
(1) (0)
Wonderland
22 46
16 46
(0) (0)
Dorothy
12 46
39 46
(0) (0)
Flying monkeys
17 11
6 17
(0) (0)
Chess Game
50 46
50 50
(0) (0)
Tea Party
6 59
59 59
(0) (0)
Humpty's Wall

While the 'neer trick is one of the best weapons in the game, it can backfire if the opposition knows it's coming. This is exactly what happened in this game. Pel'Nor opened the jump from his Home World to Rabbit Hole and I was there waiting for him.

We had the early map advantage. OZ quickly captured what became Jabberwocky, giving her the opportunity to allow me to colonize Rabbit Hole for a stargate jump point. While OZ held off tranix I was able to explore as far into Pel'Nor's territory as Bandersnatch. Pel hit BR-2 before OZ and before I could get ships up there, so was able to nuke Jabberwocky.

Pel'Nor hadn't made any of his forward planets builders, so I could tell by the ships coming that either his Home World or another builder was the unexplored planet below Bandersnatch. With the gate landing area right below there I was thinking of my own 'neer trick from early on in the game, so when he explored Tin Man and could see the link west I suspected he would try it himself.

I therefore left a BR-1 science ship sitting in Rabbit Hole just waiting for him to open the link. He tried it first from his hw to Jabberwocky, but when my fleet destroyed his ships he quickly reclosed that link.

That left Boo Jum exposed. Instead of falling for the bait and sending my whole fleet up to nuke it, though, I sent a single ship and moved the rest back to Tin Man. Sure enough, the next turn he opened the link to Rabbit Hole. I sent that BR-1 sci through the jump, moved my fleet over to kill his exploring sci, and gated in a few more ships for the attack next turn.

This caught him with his pants down. He cleary wasn't expecting my whole fleet to come pouring through at him, and he didn't have nearly enough ships to defend. My fleet destroyed his and nuked him the next turn.